I would like to start learning openGL. I know there is a lot information for beginners that I could read. But I’m really confused about where to start. I understand a lot changed with version 3.0 and 3.2 is out already too. A lot of the beginners information is about 2.1 or even earlier. I do not like to start learning something that has already changed a lot. So when I want to learn openGL 3.2 where should I start? The official book about openGL is also about the old 2.1 version.
I want to use powerfull hardware acceleration like the nVidia grafic cards (GTX295). Should I start learning openGL on a windows system or linux system (I have access to both).
I tried to find this information myself searching on www.opengl.org. I’m sorry if a overlooked something.