Getting into animation and skinning(Envelope) an animation from a 3D tool as Blender - what is the concepts in OpenGl ES.
- Key framing(no bones) is that, taking all the vertices for each frame(key) and draw them out.
- Key framing is that, taking all the vertices and then calculate(matrix) all the vertices with a special keyframe matrix?
- Traverse through all the bones in Blender and attach vertices to them in some recursive struct/class path in OpenGl - and then afterwards apply movements for the bones or IK etc. if necessary to take input from user?
Any directions are appreciated, thanks in advance.