Compiling OpenGL on Windows without VC++ ?


I usually developpe on Linux and I’d like to port my sources on Windows, but I don’t wan’t to use Visual C++, can I do it ?
u can get the borland c++ compiler for free

i think dev-c++ is the best free one, it uses the MingW and Cygwin compilers. devc++ is the IDE compiler. i use it, its great/

do a search for lcc-win32. I know it supports OpenGL. It’s IDE isn’t too bad either. Dev-C++ should support OpenGL too.