I have a float buffer which a want to set to a specific value. But when I use glClear() it seems that my values are clamped, despite that the specification says that they should not be.
I can query my clearcolor and it comes back correct. (unclamped)
I have the same behavior using DrawPixels, my values are clamped.
But when I write a fragment programs, the values are unclamped as they should.
Is there anything that i might have overlooked?