changing textures colors

Is is possible to change the color of the texture other than its own RGB color…


Yes…You will need to use GL_MODULATE when you create your texture as opposed to GL_DECAL, or GL_REPLACE. The texture will then blend with the Material color.

glEnable(GL_COLOR_MATERIAL); should do the trick. Then use the standard glColor* functions.

I fail to see what you mean by changing the color of the texture without affecting the RGB value…
Do you mean changing the overall color of a textured polygon without changing the pixels of the texture image applied on it?

He wants to know how to dynamicly change the RGB intensity without directly changing the images RGB values.