The program binds fine on arbfp1 and fp30, but crashes in cgGL.dll when I bind with fp20 enabled.
I call glGetError() before binding and the shader compiles under fp20 with no errors.
I also checked validity of program and context and they are all valid.
what could cause this?
Don’t use cgRuntime - it has very very bad functionality.
you will have done some subtle mistake confusing the präp of your gc. i’d look on the spec reqs concerning fp20-calculations of your gc memory if you haven’t done it already. suppose it’s a hardware problem…
[This message has been edited by cyborg++ (edited 11-04-2003).]