I have an object that moves around the screen fine but what I want is the camera to look like its following the object. How can I do this so when I rotate the objec the camera moves into the correct position. Check out my source at: http://oz.plymouth.edu/~r_detzel/Lesson1.cpp
Don’t you just love classword? The camera will be doing the opposite of what you object is doing. (Like looking into a mirror, object move left, camera sees right, and so on.)
You can use gllookat() if you want, just plug the negated values of your object position ± a few, since you want to see the object also.
Did you mean classwork? Anyways, its not classwork but rather a project im doing in my spare time to learn opengl.