Can you show certain objects outside a clipping plane?

I have clipping planes implemented using

void glClipPlane(|GLenum plane, const GLdouble * equation)`;|

in C on Ubuntu.

I was wondering if there is a way to show objects (such as 3D axes) outside the clipping plane or to make certain objects exempt from clipping. I noticed that a similar question had been asked, with the title “object level clipping planes” in May of 2000 but there were no replies.


You turn on a clip plane when you want to clip some rendered primitives to that plane. If you don’t want to clip rendered primitives to that plane, then you turn it off while you’re rendering those primitives.

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