I have clipping planes implemented using
void glClipPlane(|GLenum plane, const GLdouble * equation
)`;|
in C on Ubuntu.
I was wondering if there is a way to show objects (such as 3D axes) outside the clipping plane or to make certain objects exempt from clipping. I noticed that a similar question had been asked, with the title “object level clipping planes” in May of 2000 but there were no replies.
Thanks,
OH