I am doing a project at the moment using OpenGL with Glut which uses a Video targetting prog written in pure windows code.
I need to include the Video Targetting app in with my 3D source to use coordinates from it that will be passed into OpenGl to manupulate scene data.
Can anyone here perhaps offer tips on how to include the source from the Windows app into my Glut Prog? The Glut prog has been sorted so it is no longer a console application(subsystem windows) which would probably help compatibility. I’m using VC++6.0 - but have never included seperate code like this into another app before - and I’m a bit confused as to Gluts control over things as they both compile as seperate progs in their own right atm…
I know this is perhaps a bit vague, but it would be great if anyone of you maestros could give any hints on how to set things up.