Im using OpenGl(obviously) GLUT, programming in C and using visual studio 6.
Basically i have 2 objects on the screen. One is a stationary 3d dartboard and one is a 3d arrow. The arrow moves towards the dartboard using gltranslatef and eventually hits the dartboard. What i want to do is move the camera in a full circle constantly around my scene. So the camera kind of orbits my scene. Any idea how to do this? Ive looked at gluLookAt but i cant figure out which parameters i need to change, and ive tried all of them with no success. Thanks for any help