Has anyone here got any actual experience with implementing threading within a game? I would like to know how you implemented it.
For example, I looked at Crystal Space and found that it uses a synchronised queue to put messages into from the WndProc and then it takes them out again within a different thread.
I have been told that I’m over threading, but how many threads have other people used?
This also has to be platform independent.
Luke A. Guest.