C++ based Vulkan Compute Shaders

I created a post that proposes to introduce C++ compute shaders in Vulkan - and learn from SYCL.
I was not sure which forum is best suited - so i created the post in the SYCL forum.
It would be very interesting to learn how many people feel the same.

Here the Link to my post:

I think best suited would be KhronosGroup/Vulkan-Ecosystem.