I have been trying to implement brick rendering for my volume rendering app, without much success I must say.
Could anyone please give me an overview of how to achieve this, pointers to any good lit would be helpful too.
This should hopefully help clear things up in my mind lol…
It’s simple, depth sort the bricks, for each brick page the texture and draw the volume. You may not require paging depending on the purpose of your bricking. If there’s a higher level multi-resolution paging thing going on then again you need to sort, depending on the data you may need to clip or split some bricks to achive the sort.