hi all, i would like to enquire and ask help from u guys out there… erm… how to create a bouncing ball using openGL with the acceleration decreases when the ball hit the ground?
pure physics is in a no way advanced opengl
sorry… i’m new… but can u teach mi where to post this?
There is a math board here or even better math and physics board at gamedev.net
The new DirectX SDK has a bouncing ball demo. I knnow this isn’t GL but the math of the ball physics is what you need anyway.