Books: opengl/win32

I am looking for a good opengl book for beginers/intermediates that uses win32api and not glut or mfc. Thanks for any help.

[This message has been edited by blide (edited 07-21-2000).]

the second version of superbible has win32 chapters in the end… like 100pgs I think… BUT it uses glut for all the examples and stuff… which I think is right, because you don’t want win32 getting in your way…

Other than that, is probably your best bet! even though it’s not a book, you can download the tuts in .pdf format!

OpenGL Game Programming - covers OpenGL from the Win32 perspective and as applied to games development. Take a look at the table of contents on that page.