With my c++ app you are allowed to load images as a texture of arbitrary size. The quad I want to texture is a lot bigger than the texture or is shown a lot bigger, but has same xsize/ysize ratio.
While mapping the texture to the quad, it get´s blurred, but i need the image shown really sharp.
These are no real images. Just some bitmaps holding area information represented by different colors - like a chessboard, with exact edges between different colors.
-load image (eg 50x05px)
-get its ratio
-draw a quad with same ratio (1,1)(-1,1)(-1,-1)(1,-1)
-render it in adjustable display window e.g. 500x500
Thanx a lot in advance