I have 2 textures loaded.
I render the stars.bmp and then the clouds.bmp over it and when I do the only blending that seems to work is the following.
glBlendFunc( GL_ONE, GL_ONE );
Which I this is like a multiply (something that is done using lightmaps)
I looks ok but the starts are illuminated moreso when the clouds run over them… which is not the effect I’m looking for. I would think I would want the stars to be dimmer when the clouds roll over them dont you?
What is the blendFunc that I should use??
NOTE: my bitmaps do not have an alpha channel to them.