Okay I know how to use the blending feature in openGL, I have a nice problem more to do with fog and blending.

I have fog and bubbles that have been blended with all the background terrain, etc. The bubbles just don’t disappear in the fog, what is going wrong? They become even more prominent!!


Have you used anything other than glFrustum/gluPerspective or glOrtho, gluOrtho2D on the GL_PERSPECTIVE matrix? For instance, have you used gluLookAt, glTranslate, glRotate, etc?