Hi, I’m actually doing a 2D HUD system but there is a problem when I try to draw a square made of 2 alpha-faded triangles: The common border of triangles are overlapping and, because of blending, there is a line more visible it should be. Screenshot Here (it’s a bit hard to see).
Is there any way to avoid this problem ?
(Using OpengGL 3.3 with SDL2 on c++ and compile with g++(MinGW) )
Edit: I Forgot to tell The picture is made of 2 Rectangles, the background is a white-black faded rectangle