I have an image with size 1024x640 that I want to draw as a static background image. I’ve been trying to figure out the best way to do this. The best solution I could find was splitting the image into smaller parts and draw each part as a texture on a quad. If I split the image into sizes of 128x128, I have to use 40(!) textures to draw one image.
Is this really the best way to do this? Or are there any better or faster ways?