help, please. i’m trying understand the matrix operations…how do you use the matrix to translate or rotate? i understand how to use glTranslate and glRotate, but say you have the identity matrix

1 0 0 0

0 1 0 0

0 0 1 0

0 0 0 1

and you want to translate the view for examples…10 units in the x direction, how do you use MultMatrix to perform this operation? i.e. [without glTranslate] what values would you plug in to move 10 units in positive x?

# basic matrix ops

Use the search engine for this message board, you will find what you want.

Check out any computer graphics book. I expect, but can’t remember that ‘graphics gems’ will have good explanations for you.

gav