I am not sure where to ask this, but since I am a beginner I will ask.
I have a ASCII file of X, Y, and Z Coordinates that make up a polygon and could be any arbitary values (may or may not be centered). I would like to make sure that the polygon is “axis aligned” so that when I first load the polygon I am looking at the model “dead-on center” not at any kind of angle (which it could be according to the specific ASCII files local coordinate system). Can anyone tell me what is the most practical way to do this with OpenGL?
Also, thanks for all the help I have received from everybody on this board. You all really know your graphics programming