Hi, I’m not sure if this is the right place to mention the artifacts that seem to arise lately.
The problem occurred to me in Firtestorm64 6.0.2 for Linux. A Second Life viewer (see 1st picture) then when consulting the Firestorm support group, a guy told me he experienced the same artifacts and could reproduce it in Blender 2.80 (both AMD & NVidia) (see picture 2).
So we guessed both rely on the OpenGL shaders…
Anybody who can help solving this artifacts?
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