Are there latency/performance difference doing KMSDRM direct render using EGL vs Vulkan?


I’m trying to figure out how to approach setting up a very small VR 3d render pipeline.
I want to use some kind of direct renderiing (Ie not using a desktop compositor) to get lower latency and speed.

Two optons that I have come across are KMSDRM using EGL,
and a similar solution using Vulkan.

Does anyone know if there’s any performance differences between the two?