ARB_shader_objects on OSX?

Any idea when Apple or ATI are planning to release drivers with support for ARB_shader_objects (including ARB_vertex_shader and ARB_fragment_shader) on OSX? Fragment programs’ assembly code is fun and all, but I’d much rather develop in glslang.

If it’s going to be a while, I’ll probably add my own extensions to vertex and fragment programs (glslang-like syntax, program linking, function calls, structs, macros), but I’d much rather work with the real deal. I’ve got better things to do than write a compiler.

Last word from Apple is that they’re waiting only on the IHVs. How long? Not a clue. I’d have to guess a few months after NVidia releases PC drivers…

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