ARB_multitexture under linux

when I try to compile my opengl program that uses the extension ARB_multitexture I get an error: Couldn’t find PFNGLMULTITEXCOORD2FARB glMultitexCoord2fARB. I tryed to find manually it in glxext.h but I couldn’t find it. Does have Linux support for ARB_multitexture? How can I use it?


I am using nvidias headers so for me is it in gl.h. If you are using the default headers should you have it in glext.h and not glxext.h
This is a normal OpenGL extension and not a GLX extension. You use it the same in linux as on all other platforms. Probably is it not needed to get the address of the function.

This topic was automatically closed 183 days after the last reply. New replies are no longer allowed.