when I try to compile my opengl program that uses the extension ARB_multitexture I get an error: Couldn’t find PFNGLMULTITEXCOORD2FARB glMultitexCoord2fARB. I tryed to find manually it in glxext.h but I couldn’t find it. Does have Linux support for ARB_multitexture? How can I use it?
I am using nvidias headers so for me is it in gl.h. If you are using the default headers should you have it in glext.h and not glxext.h
This is a normal OpenGL extension and not a GLX extension. You use it the same in linux as on all other platforms. Probably is it not needed to get the address of the function.
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