Are ARB asm shaders deprecated in GL3? I read and re-read the spec, but found no mention of them being deprecated. Or of them being updated to reflect the new additions like bindable uniform buffers (aka nv_parameter_object_buffer in nV asm).
As far as i can see in the specs, ARB asm shaders have never become core, they stayed an ARB extension. That means they don’t need to be deprecated in GL3, they won’t be a part of it, from the start.