Ok, here’s my dilemma in short. Last 2 weeks I’ve been searching off and on for a way to program in Opengl without using a system specific programming language coughVC++cough
It says GLUT is multiplatform, then when I go to the windows section to find out how to set it up so that I can program with it, it points me to VC++ … excuse me while I gag
99% of the windows tutorials for GLUT I’ve seen show how to program openGL in VC++. I’m a college student, so I don’t have unlimited funds to pay for a $200 copy of a visual C++ program. I use the free command line program that Borland offers or I also have a copy of Codewarrior that I got last summer. I downloaded GLUT and stuck all the .h files in \include and .lib files in \lib.
What I’m looking for is a tutorial that shows me how to install/use it with the command line compiler or with Codewarrior. I know there has to be some way to program in Windows without using VC++ since it is said to be crossplatform.
I guess it depends a bit on what you want to do, you could for example use Python to do OpenGL applications, this gives you pretty good platform independance, but it is not the fastest language in thw world…
Get cygwin. It’s a free unix like C/C++ development enviroment for windows. Just great. That’s what I use to compile my OpenGL/Glut Unix progs under win
I compiled a few glut and OpenGL Win32 API executables with this compiler. It’s free and it worked great. Id probably still be using it if I could have found a good IDE for it.
MSVC has spoiled me, 'specially when it comes to debugging.
Sean
Michael, I am no kidding no
You can use cygwin with opengl1.2 headers and lib, having all the opengl1.2 and opengl extensions (if you #define GL_GLEXT_PROTOTYPE before including gl.h if I remember well) prototypes in the headers
Originally posted by Kevgor: Cough up the $200 and use what real programmers use. Beg the money from your parents: tell them it’s tuition for the real world
?
“Real” programmers use gcc + gdb… and they don’t cost $200.