Hi!

I store some datas into an SSBO but I’ve a problem, for the first triangle the data are correct in the shader but not for the second.

Here is my struct :

```
struct Triangle {
mat4 transform;
mat4 textureMatrix;
vec4 position[3];
vec4 color[3];
vec4 texCoords[3];
vec4 normal;
uint textureIndex;
uint refractReflect;
float ratio;
};
```

For the first triangle the transformation matrix is this :

1 0 0 0

0 1 0 0

0 0 1 0

-450 -500 0 1

But for the second triangle there is a problem the values are offseted and I get this :

0 0 0 0

1 0 0 0

0 1 0 -450

-500 0 1 0.0009…

The last value is the first value of the texture matrix.

How to solve this alignement problem ?

Thanks.