I’m not sure where to post this, so I will post it here. I was wondering if anyone has taken a look at Alan Watt’s new book “3D Computer Games Technology: Volume I: Real-Time Rendering and Software”. It was just published in November, so maybe no one has had a chance to see it yet. If anyone has though, could you tell me what you think? I’m just interested in if it is a good book to read if I want to find out more about graphics for computer games.
I have used OpenGL in the past and have written several simple programs. I even wrote a ray-tracer one time. Nothing spectacular, it would just draw spheres and polygons, but I think it was a good exercise. Now I want to move on to bigger and better things, and I just want to know if this book will help me, or if I should look elsewhere.
Thanks in advance for any help.