Hello, I heard as follow
Fragment shader is invoked per location in rasterized triangles
Texture mapping process including LOD calculation is performed during fragment shader invocation
GPU driver evaluates horizontal derivative magnitude and vertical derivative magnitude for 2 by 2 pixel grids
GPU driver evaluates both derivative magnitudes for each fragment, hence that 2 by 2 pixel grid is sliding window (per each fragment)
Are all statements above correct?
Thank you