for OpenGL ES
- if i enable Color material and enable Color array(i also feed color data into color array).
does the material come from color array??
2)if i enable Color material and enable Color array but i also call glColor*
where is the material come from? color array? or the color form glColor*?
thanks for your reply,
if colormaterial enable, and the color array enable too,
each vertex has it’s own material parameter?
3 vertices share one material parameter( and which one? )
Each vertex has its own ambient and diffuse colors. However, flat shading - which you’re likely referring to - can still be independently enabled using glShadeModel.
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