Hi , I want to make a fast and actual and beautiful ocean for my engine.
The distance between cammera and ocean surface is long in my engine.
I know 2 way to make my ocean but each way have a problem.
useing from a ‘Perlin Noise Generator’ and make a HeightMap & NormalMap by that and finally,make water surface via a shader.
But when i wrote a Perlin Noise Generator program , i understoond that generating noise is a very very slowly way and this is a heavy work for CPU.
useing from a lot of clung triangles and moveing theme by a involved mathematical formula for simulating water surfaces.
But this way is suitable for a near view moreover, presumably this way is a heavy work for CPU.
Please quide me.
thank you for your attention…
This is a bit off topic, but did you know the water rendered in the new Command and Conquer games could have been rendered as a full screen pass. I ran into an article a while back explaining the effect, can’t find the link though