Is there a chance to load my data on the gfxhardware, what could be done with GL_NV_vertex_array… for example ?
(is my interpretation correct? i think it is loaded with GL_NV_vertex_array onto the gfxhardware, or not ?)
Is there something similar provided by the ARB, a extension ?
On some pages i’ve read about a topic “GL_ARB_vertex…object” ??
Yep, it exists, but I guess it hasn’t yet been finalized and thus is only available to developers, in its current form. I can’t wait. . . I’m not sure whose implementation (ATI’s, NVidia’s, other) it’s based on, though.
NVIDIA extension is called NV_vertex_array_range, ATI equivalent is called ATI_vertex_array_object and their famous acronyms are VAR and VAO, respectively.
The ARB is currently writing an ARB_vertex_buffer_object extension which will be published in the near future. According to NVIDIA posts in this forum, it will be closer to VAO (from ATI) than VAR (from NV).