Hi,
If anyone needs a 3DS file parser I wrote one in Java. Source code and a short doc on 3DS are available at www.hightec.com/~videmos.
It’s useful when you want to see contents of a 3DS file (at least some of it, it’s not that advanced) or load objects into your opengl engine.
I get a problem trying to load a file, it spits out a ton of info to the console, then it gets a IO exception EOF ar readbyte line 518. Don’t feel bad though, I tried to write a loader recently and saw how hard it is to write one robust enough to accept every valid file.
Have you tried using Java with openGl and c++. Is it hard to setup? Is there a performance delay. I would like to do networking for a program I’m doing and don’t want to have to do that in c.