3ds faster?


What is faster, loading model from 3ds file or rendering it by counting vertexes, setting colors and then “GL_TRIANGLES”?

I tried to understand your question but in vain, what did you try to compare a loading and a rendering?


Loading 3ds meshes means reading the vertex, normal and texture data from a .3DS file.

Then, use the data as parameters in OpenGL calls like GL_TRIANGLE, GL_POLYGON, etc.

These are separate steps in the same overall process.