3D Fractal (Sierpinsky gasket, triangle whatever)

I wrote a little 3D program that displays a blended 3D version of the famous sierpinsky triangle (mail me if you would like to see it), but i wrote the recursion routine by hand. Now i wondered how this thing could be created using a tesselation object, as i know that’s just another fancy name for recursion.

Thanks in advance!

I don’t think you’d be able to make one with a tessellation object. I’m guessing a tessellation object only takes one polygon and partitions that polygon into a set approximating the same shape. But what you’d want to do is knock out sub-triangles of the tessellation, but I don’t think that’s possible.

Well that’s a shame, but thanks for responding anyway!