I have rendered 32 bit colors with a geforce ti4200, but when I use the same code on a radeon 9600 pro I get 16 bit only.
I have tested the following on the radeon card:
-glGetIntegerv(GL_RED_BITS,&foo);
returns foo==8
-pure GL_LIGTING without texture results in 16 bit on the screen.
-pure texture without lighting results in 16 bit on the screen.
Any ideas how I can render 32 bit colors with the radeon card?
(I guess there is a rendering mode which has different default values on the two cards)