Hi,
I have been trying to create good quality GLB models using Cinema 4D and Blender.
I’ve had trouble getting accurate colours on my texture maps and features like “clearcoat” are simply not supported.
What is the best 3D package to use to make an industry standard fully featured GLB model?
I’ve noticed platforms like Sketchfab are capable of making materials that are far superior to Cinema4d or Blender.
If there is no “good” 3D software, what is the best way to create GLBs? - I have read the documentation, but I’m still searching for more info.
Thanks!
Chris.