I was working on a collada importer for an openGL project, and it was working fine. Literally from one build to another the DOM was giving me weird errors, like counts in the millions, elements that should have children are empty and safe cast not working. I didn’t change any code from the importer when this started happening. Any advice?
nvm, problem solved. Was expecting me to add #define NO_BOOST in the CPP implementation as well.