WebGL directly from Maya

Hi!

have a look at http://www.inka3d.com.
You can create a scene in Autodesk maya and export it to WebGL. Animations can be done in Maya and/or in JavaScript. Inka3D also supports shading networks, mel expressions, vertex deformers (skinning) and driven keys. It’s nearly Maya running inside your browser in realtime :wink:

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You might try CopperCube for this: http://www.ambiera.com/coppercube/index.html

Also try Verge3D. It supports Blender, 3ds Max and Maya materials natively and comes with visual scripting environment to simplify creating interactive apps.