(I hope this translates well. I have tried to keep my English simple.)
VRML is a messy idea. That is why it failed. It tries to do too many things.
- A file format for storing 3D models.
- A “markup” language like HTML for annotating those models.
- A “scripting” language to make them move in simple ways.
It doesn’t do any of those things well - and it is too complicated.
Converting your VRML world to run with WebGL would require you to do all of these things:
- Replace whatever “markup” was in the VRML files with some other thing.
This requires good programming skills. I have been a 3D graphics programmer for 30 years - and I would not do this project!
I hope this translates well!
(For those who doubt a 14 year old could have built something like this…my son was only 7 years old when he started building 3D “worlds”. At 8 years old, he built several of the tracks for my “TuxKart” game. It’s definitely possible if the child is exposed to the 3D tools and has both motivation and adult assistance from an early age).