Sorry for being late. I got the summer vacation.
My background on using Graphics API is based on OpenGL. And I learned that the OpenGL has Left-Bottom Texture Coordinate Origin. That’s the reason why I thought there would be a texture coordinate on Vulkan too. But after contemplating your advice, you’re right. Texture colors are just memories. Texture Coordinate also memories. I didn’t even think about the basic of texturing. and that made me confused with this topic.
Plus, Thank you for sharing the spec history!