Hi,
I’m struggling to make a bottle with alpha labels on the surface of the glass.
Glass as volume and transmission, liquid has transmission and the back label has to have alpha cutout or alpha blending because we have intricated labels with holes, letters, etc.
How could I achieve all these PBR effects plus make the labels appear thorough the bottle?
Thanks in advanced
I think this will depend somewhat on the engines/viewers you need to display the model. Many realtime engines may have limitations like not showing one transmissive material ‘through’ another transmissive material. Nesting transmissive liquid within transmissive glass will be a challenge for some engines, you may need to check on the engine’s rendering capabilities.
Alpha cutout/mask would be a much safer choice for the labels than alpha blending, if possible, alpha blending introduces sorting challenges in many realtime engines.