Tangents and binormals

Could you clarify what p0, p1 and p2 are?

the three points of my trianle, what else?

i didnt called them v0 to v2…
(v0, v1 and v2 are the points of the current triangle, punkt is just german for point.
uTex and vTex are the u and v Texture coordinates from each point.)

sorry… bad boy dave, bad boy pansching itself

(it?!hm…)

Ok, the triangle vertices. I didn’t know if that’s what they were or if those were just three arbitrary points in the tangent plane.

and, is it correct or not? does this possibly know someone while i wait for visual c or do i have to try miself later?

its no problem to wait, but its just a question