Shadow Mapping work on Intel but not Nvidia?

That was it! Thanks Dan!

But … its not a bug, its a feature :wink:

As you noted, specification states its undefined what happens then. Id say that doing ‘the right thing’ isn’t bad (not in general of undefined behavior, just this specific case), because comparison/non-comparison usage models are mutually exclusive. Ie the state of GL_TEXTURE_COMPARE_MODE has to be kept in sync with sampler type in shader. This is spec failure imo as this redundancy buys you nothing.