Shaders on OpenGL SC

I am planning to implement OpenGL SC for military avionic systems. But, I use OpenGL SC recently. And, I have read some documentation about OpenGL SC. I saw that OpenGL SC is defined relative to the Opengl 1.3 specification. OpenGL 1.3 version doesn’t support vertex and fragment shaders. Is there any way to use vertex and fragment shaders on OpenGL SC 1.0 applications?

Thank you…

Not yet, but if your company is interested in making this happen, perhaps you could talk to them about applying for Khronos membership and helping with a new version of the OpenGL SC standard to support it.