Problem with sampler objects on Radeon 4800s

Doesn’t work for me… :stuck_out_tongue:
Can you point me where you fixed it in your tutorial?

Can you point me where you fixed it in your tutorial?

Tutorial 13, Geometry Impostors. Specifically, the “GeomImpostor.frag” file. I had to use a vec4 for the “specularShininess” in the MaterialEntry array instead of a float. This was because I couldn’t get the array entry padding to work in accord with std140 layout. But with 11.5a, it works.

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