here are some fixes and new features for the MAX Exporter plugin.
Hope it could be integrated officially in further release.
(to switch from MAX renderer to game renderer)
replaced by a simple sprintf()
if it ignored GetObjOffsetPos() and GetObjOffsetRot()
that given meshes that was not at their correct location in the scene
replaced by the native and “normal” MAX method
as a side effect, switched from some 3DXI to native MAX interfaces (IGameTextureMap to Texmap and IGameMaterial to Mtl)
that allows multi-texturing in the same slots (for instance TEX1*TEX2 in the diffuse slot)
since current Collada specification doesn’t allow this, the <extra> tag is used
The patch is available here for download: