I have a few questions about using OpenGL SC library on a Linux system:
Is there an (uncertified) open source implementation available for Linux for testing purposes? Maybe, reference implementation with just software rendering so that it does not depend on GPU.
Is there an API adapter OpenGL ES library built on top of OpenGL SC library, so that existing applications do not break? Is that plausible?
What other software will be affected if we switch to OpenGL SC on Linux? X11, Java, GLUT, …?