OpenGL SC on Linux


I have a few questions about using OpenGL SC library on a Linux system:

  • Is there an (uncertified) open source implementation available for Linux for testing purposes? Maybe, reference implementation with just software rendering so that it does not depend on GPU.

  • Is there an API adapter OpenGL ES library built on top of OpenGL SC library, so that existing applications do not break? Is that plausible?

  • What other software will be affected if we switch to OpenGL SC on Linux? X11, Java, GLUT, …?

Thank you.